Avatar attribute description
Each avatar has its own characteristics. This article focuses on explaining key attribute so that players can understand and use avatar.
It's like names, taken from what some avatars call themselves or others call them.
Avatars' fame (even if some people don't like it) stems from their outstanding performance in previous filter campaigns and attracted attention. Some civil organizations have divided ratings based on some people's deeds and performance, which can reflect to a certain extent. The comprehensive strength of avatar ratings are N, R, SR, SSR, UTR. It should be noted that N is free and can be used as long as you register an account, but they are not NFTs so they cannot be traded, and they have no additional battle benefits.
All avatars are initially level 1 and their attributes are very close. They can be upgraded by using the avatar badge. After upgrading, the avatar's health, mobility, and vision will be improved. The higher the rating, the higher the level cap of the avatar, which also means Their ability cap will be higher.
Avatar's HP, if reduced to 0 in battle, will be out of the game. It can be improved by upgrading.
Avatar's excellent movement speed can make it easier to take the lead, even when running away, it can be improved by upgrading.
Avatar's better vision is conducive to making correct decisions earlier, usually excellent vision will detect opponents earlier, it can be improved by upgrading.
There is a limit to the number of avatar fragments that each avatar can obtain through battles. They can be used to combine avatar chests. The higher the rating, the more avatar fragments can be obtained, and it cannot be increased by upgrading.
No limit to the weapon fragments that each avatar can obtain through battles, they can be used to combine weapon chests.
The number of avatar fragments that can be obtained through the battle is composed of battle ranking reward and extra income. The extra income is calculated based on the ranking reward, so both are important (for example: the ranking reward is 100 fragments, the extra income is 50%, and the actual income will be 100x (1+50%) fragments), the rarer avatar has more extra income per battle, it cannot be improved by upgrading.
Weapon fragments that can be obtained through battles are composed of ranking rewards and extra income, and the extra income is also calculated based on ranking rewards. The rarer avatar has more extra income per battle, it cannot be improved by upgrading.
Weapons and supplies acquired in battles need to be stored in the carry-on backpack. Players can pick up the backpack in a battle to expand the space, but cannot carry it to the next battle, and the extra backpack space can be used at the beginning of each battle. Having the extra space makes it easy for you. The rarer avatar has more extra backpack space, and it cannot be increased by upgrading.
Special skills can trigger unexpected effects in some cases, it is a genius innate ability, only UTR avatar has special skills.
Each avatar gets 10 action points per day, and each battle will consume 1 action point. If the action point is 0, even if you continue to participate in the battle, you will not be able to obtain benefits, and the action points will reset to 10 at 8:00 UTC every day. Action points cannot be stored. For example, if you do not play game for 2 days, the avatar's action points is still 10 instead of 20.